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- Hit -or- Miss v2.0
-
-
- Overview - p2
- Levels of Difficulty - p3
- Screen Objects - p8
- Player Management - p11
- Controls - p12
- Options - p13
- License Agreement - p14
- Support - p16
- Credits - p17
- Help Writer's Assistant - p18
- PUBLIC BETA information - p19
-
-
- Overview
-
- Hit -or- Miss is a fast action arcade game for Windows 3.1 featuring digitized
- sound effects. There are many levels of play in increasing difficulty and a
- surprise at the end! There have been a shortage of arcade games for the
- Windows environment and DSI Software is working and playing toward eliminating
- that deficiency. Look for more games from DSI in the near future! Thank you
- for your support.
-
- The object of Hit or Miss is to always keep the ball hitting the green bar.
-
- Don't forget to try the DEMO mode...
-
- Levels of Difficulty
-
- Easy
-
- Block
- Chance: n/a
- Value: 10
- Other: n/a
-
- Changer
- Chance: 1 to 300 against.
- Value: n/a
- Other: n/a
-
- Invisible Changer
- Chance: 1 to 500 against.
- Value: n/a
- Other: Preceeded by a brief flash.
-
- Bonus
- Chance: 1 to 125 against.
- Value: 500
- Other: n/a.
-
- Super Bonus
- Chance: 1 to 2000 against.
- Value: 1000
- Other: Restores life to maximum.
-
- Apple, Pear, Pineapple, Banana
- Chance: 1 to 1500 against.
- Value: 50
- Other: n/a
-
- Mystery
- Chance: 1 to 1000 against.
- Value: 0, 1000, 2000 or 3000 points
- Other: Value is random
-
- Extra Life
- Chance: 1 to 150 against.
- Value: n/a
- Other: Worth 1000 points if life is at maximum
-
- Take Life
- Chance: 1 to 1000 against.
- Value: n/a
- Other: n/a
-
- Shrinker
- Chance: 1 to 2000 against.
- Value: n/a
- Other: n/a
-
- Kicker
- Chance: 1 to 2000 against.
- Value: n/a
- Other: n/a
-
- score is increased by 500 on each Hithit.
-
- 7 lives maximum
-
- Regular
-
- Block
- Chance: n/a
- Value: 20
- Other: n/a
-
- Changer
- Chance: 1 to 100 against.
- Value: n/a
- Other: n/a
-
- Invisible Changer
- Chance: 1 to 150 against.
- Value: n/a
- Other: Preceeded by a brief flash.
-
- Bonus
- Chance: 1 to 100 against.
- Value: 1000
- Other: n/a.
-
- Super Bonus
- Chance: 1 to 8000 against.
- Value: 2000
- Other: Restores life to maximum.
-
- Apple, Pear, Pineapple, Banana
- Chance: 1 to 1500 against.
- Value: 100
- Other: n/a
-
- Mystery
- Chance: 1 to 1000 against.
- Value: 0, 1000, 2000 or 3000 points
- Other: Value is random
-
- Extra Life
- Chance: 1 to 250 against.
- Value: n/a
- Other: Worth 1000 points if life is at maximum
-
- Take Life
- Chance: 1 to 900 against.
- Value: n/a
- Other: n/a
-
- Shrinker
- Chance: 1 to 1500 against.
- Value: n/a
- Other: n/a
-
- Kicker
- Chance: 1 to 1500 against.
- Value: n/a
- Other: n/a
-
- score is increased by 1000 for each Hithit.
-
- 5 lives maximum
-
- Hard
-
- Block
- Chance: n/a
- Value: 30
- Other: n/a
-
- Changer
- Chance: 1 to 25 against.
- Value: n/a
- Other: n/a
-
- Invisible Changer
- Chance: 1 to 50 against.
- Value: n/a
- Other: Preceeded by a brief flash.
-
- Bonus
- Chance: 1 to 75 against.
- Value: 1500
- Other: n/a
-
- Super Bonus
- Chance: 1 to 10000 against.
- Value: 3000
- Other: Restores life to maximum.
-
- Apple, Pear, Pineapple, Banana
- Chance: 1 to 900 against.
- Value: 150
- Other: n/a
-
- Mystery
- Chance: 1 to 1000 against.
- Value: 0, 1000, 2000 or 3000 points
- Other: Value is random
-
- Extra Life
- Chance: 1 to 400 against.
- Value: n/a
- Other: Worth 1000 points if life is at maximum
-
- Take Life
- Chance: 1 to 800 against.
- Value: n/a
- Other: n/a
-
- Shrinker
- Chance: 1 to 1000 against.
- Value: n/a
- Other: n/a
-
- Kicker
- Chance: 1 to 1000 against.
- Value: n/a
- Other: n/a
-
- score is increased by 1500 for each Hithit.
-
- 3 lives maximum
-
-
- Screen Objects
-
- Hit
- You want to make sure the ball is always heading for this side. It changes
- often so be prepared to switch your strategy.
-
- You are awarded a bonus each time the ball hits this side. The bonus is
- dependent on whether you are playing the Easy, Regular or Hard level.
-
- Miss
- Aviod this side at all costs! If the ball touches it, you will lose one life.
-
- Wall
- The walls surround the playing field and the ball will bounce off of them at
- right angles. They keep the ball in play and perform no other function.
-
- Solid
- This object is an immovable obstacle. It deflects the ball at a 90 degree
- angle, even back toward the Miss side!
-
- Ball
- You hit this with the Paddlepaddle while always aiming for the the Hithit side
- and avoiding the Miss side.
-
- Paddle
- This object slides back and forth across the playing field and sends the ball
- back from whence it came.
-
- Block
- These are the most common objects on the screen.
- They are worth a variable number of points depending on whether you are playing
- the Easy, Regular or Hard level.
-
- When you have collected 80 percent of the blocks, you will be promoted to the
- next level.
-
- Bonus
- These are worth a variable number of points depending on whether you are
- playing the Easy, Regular or Hard level.
-
- Super Bonus
- This object restores maximum life and gives a point bonus depending on whether
- you are playing the Easy, Regular or Hard level.
-
- Banana
- These are worth a variable number of points depending on whether you are
- playing the Easy, Regular or Hard level.
-
- Apple
- These are worth a variable number of points depending on whether you are
- playing the Easy, Regular or Hard level.
-
- Pear
- These are worth a variable number of points depending on whether you are
- playing the Easy, Regular or Hard level.
-
- Pineapple
- These are worth a variable number of points depending on whether you are
- playing the Easy, Regular or Hard level.
-
- Mystery
- This object is worth 0, 1000, 2000 or 3000 bonus points.
-
- Extra Life
- Restores one life.
- If you already have maximum life, you will be awarded a 1000 point bonus.
-
- Take Life
- Takes one life away.
- When your last life is taken away, the game is over.
-
- Changer
- This object exists in a semi-solid state. When hit, it deflects the ball and
- then vanishes.
-
- Invisible Changer
- This object exists in a semi-solid state. When hit, it deflects the ball and
- is removed.
- It is invisible save for a brief flash when created.
-
- Shrinker
- When hit, this object shrinks the Paddlepaddle by 1/4 (or one section) for a
- few seconds.
-
- Kicker
- This object speeds the ball up for a few seconds. The quick burst of speed
- will give your reflexes a workout!
-
- NOTE
- Object is inactive on systems operating with less than a 33mhz 386.
-
- Digital Sound Effects
- These objects indicate whether the digital sound effects are turned on or off.
-
- Musical Soundtrack
- These objects indicate whether the digital soundtrack is turned on or off.
-
- Pause When Dead
- These objects indicate whether the game will pause after the Ball has hit the
- Miss side.
-
- Scoreboard
- Displays various game information.
-
-
- Player Management
-
- START
- Select a player from the list and click on "Ok" to start a game.
-
- DELETE
- Select a player from the list and click on "Del" to remove that player.
-
- NEW
- Click on "New" to enter a new player name.
-
- CANCEL
- Click on "Cancel" if you do not wish to select a player.
- Note that you will not be able to start a game without selecting a player
- first. If you were already playing a game then the last name selected will
- still be the active player.
-
- PLAYER STATISTICS
- Level is the level that the selected player reached before quitting or winning
- the game.
-
- Difficulty is shown as either Easy, Regular or Hard.
-
- Lives is the number of lives the player has remaining against the number of the
- lives the player can have.
-
-
- Controls
-
- Keyboard
- <P> : load new Player
- <S> : Start game at current level
- <T> : sTop current game and reset
- <P> : Pause game toggle
- <C> : Continue or resume a paused game
- <N> : start a completely New game
-
- <Ctrl>+<S>: toggles sound on and off
- <Ctrl>+<M>: toggles music on and off
- <Ctrl>+<P>: toggles pausing after a miss
- <Ctrl>+<A>: animation delay dialog
-
- Left-Arrow: move paddle left
- Right-Arrow: move paddle right
-
- *NOTE*
- You can GREATLY improve paddle performance by adjusting your keyboard via
- CONTROL PANEL as follows:
-
- Key Repeat Rate: around normal
- Key Repeat Delay: as fast as possible
-
- Mouse
- Move mouse left: paddle moves left
- Move mouse right: paddle moves right
-
- Adjust mouse response via CONTROL PANEL
- Mouse tracking speed: just above normal
-
- Joystick
- Move joystick left: paddle moves left
- Move joystick right: paddle moves right
-
- Calibrate the joystick via CONTROL PANEL
-
- Options
-
- Sound
- Toggles sound on or off
-
- Pause on miss
- Toggles whether the game will pause after the ball hits the Miss side
-
- Animation Delay
- Selects the speed at which the game is played
-
- Difficulty
- Selects Easy, Regular or Hard levels of play
-
- Controls
- Selects the Keyboard, Mouse or Joystick
-
-
- License Agreement
-
- SHAREWARE LICENSE TERMS
-
- HorM is NOT public domain or free software, but is being distributed as
- SHAREWARE. This means that if you are a regular user of HorM you should
- register and receive the enhanced version as a bonus. Only from the income
- from your registrations can the author continue to provide product support,
- make enhancements and basically stay in business.
-
- Non-registered users of this software are granted a limited license to make an
- evaluation copy for the trial use on a private, non-commercial basis, for the
- purpose of determining if HorM is suitable. At the end of this trial period,
- the user should either register his or her copy or discontinue use.
-
- Registered users of HorM may use HorM on any computer as long as there is no
- chance of the same copy being run on multiple computers at the same time.
-
- Operators of BBS's are encouraged to post HorM and other material by DSI, for
- downloading by their users.
-
- This license to use HorM does NOT include the right to distribute or sell HorM.
- These terms follow.
-
-
- DISTRIBUTION OF HorM BY VENDORS AND COMPUTER DEALERS
- Distributors of "public domain" or user supported software libraries must
- obtain written permission to distribute HorM and related material. No one may
- use HorM as a promotion for any commercial venture or as an enticement for the
- user to pay for any program, product, or service unless they have RECEIVED the
- express written permission of the program's author.
-
- In order to distribute HorM the dealer must comply with the following
- conditions:
- You must obtain written permission from DSI to distribute HorM. If you receive
- no reply, write again: Silence does not constitute permission, and you may not
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-
-
- A fee no greater than $10.00 may be charged for each disk sold. HorM may not
- be included on any disk sold for more than $10.00, including CD-ROM or optical
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-
- Vendors may not modify or delete any files on the disk. Vendors may add a "GO"
- or any other reasonable text file to assist the user. These files added by the
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-
- Vendors must make a reasonable effort to distribute only the most recent
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- permission to distribute HorM will be notified of updates as they are released.
-
-
- DSI disclaims all warranties relating to this software, whether expressed or
- implied, including but not limited to any implied warranties of merchantability
- and fitness for a particular purpose, and all such warranties are expressly and
- specifically disclaimed. Neither DSI nor anyone else who has been involved in
- the creation, production or delivery of this software shall be liable for any
- indirect, consequential or incidental damages arising out of the use or
- inability to use such software even if DSI has been advised of the possibility
- if such damages or claims. In no event shall DSI liability for any damages ever
- exceed the price paid for the license to use the software, regardless of the
- form of claim. The person using the software bears all risk as to the quality
- and performance of the software.
-
- Some states do not allow the exclusion of the limit of liability for
- consequential or incidental damages, so the above limitation may not apply to
- you.
-
- This agreement shall be governed by the laws of the State of California and
- shall inure to the benefit of DSI and any successors, administrators, heirs and
- assigns. Any action or proceeding brought by either party against the other
- arising out of or related to this agreement shall be brought only in a STATE or
- FEDERAL COURT of competent jurisdiction located in Benicia, California. The
- parties hereby consent to in personam jurisdiction of said courts.
-
- This software and the disks on which it is contained is licensed to you, for
- your own use. This is copyrighted software. You are not obtaining title to
- the software or any copyright rights.
-
- You may not sublicense, rent, license, convey, modify, translate, convert to
- another programming language, decompile or disassemble the software for any
- purpose.
-
- You may make as many copies of this software as you need for back-up purposes.
- You may not use this software on more than one computer, provided there is no
- chance it will be used simultaneously on more than one computer. If you need
- to use the software on more than one computer simultaneously, please contact
- DSI for information about site licenses.
-
-
- DO YOU SUSPECT TAMPERED FILES?
-
- If you believe your copy of HorM has been tampered or altered in any way, shape
- or form. Please contact us immediately! We'll get you an unadulterated copy
- immediately, by the mail or via modem. Do not hesitate a moment to inform us.
- Remember, shareware should be available to all, in the original form, so please
- do not accept modified or damaged versions of our software. Thanks.
-
-
- Support
-
- The Power Station in Vallejo, CA
- (707) 552-0602 Node-1 300 - 2400
- (707) 552-0462 Node-2 300 - 9600 USR HST DS v.32
- (707) 552-0636 Node-3 300 - 2400
- (707) 552-0659 Node-4 300 - 2400
- (707) 552-5247 Node-5 300 - 14.4k USR HST DS v.42bis
- (707) 552-2344 Node-6 300 - 14.4k USR HST DS v.42bis
- (707) 552-2396 Node-7 300 - 14.4k USR HST DS v.42bis 1:161/123
-
- Join the DSI Support Conference (#20) for messages and the DSI file area for
- updates.
-
- Internet
- daniel@holonet.net
-
- US Mail
- Daniel Otis
- DSI
- 1889 Lindo St.
- Benicia, CA 94510-2315
-
- Phone
- (707) 747-6076 from 9am - 9pm PST
-
- Credits
-
- Special thanks to:
-
- Darlene McCulligh for providing house and home
- Jennifer Otis for support and sound effects
- Stefan Olson for Help Writer's Assistant
- Phillipe Khan
-
- and to the beta testers:
-
- Rich Sornborger
- Denny Clevenger
- Bob McMains
- Edmund Lee
- Ed Roper
- Mark Cowan
- John Lechmanik
- Steve Baker
-
- Help Writer's Assistant
-
- HWA for Windows is a visual help file creator for Windows. But, it is more
- than that. It provides everything you need to create help files under Windows.
-
- Previously, building help files under Windows had to be done either by coding
- RTF commands by hand, or by using a word processor that understands RTF.
- There were problems with this. You had to remember the context string of the
- help topic you wanted to link to, and you had to enter footnotes. At the best
- of times, it was a pain! Macros helped make the task easier, but it didn't
- provide everything you need. HWA for Windows does that!
-
- HWA/w requires:
- Microsoft Windows 3.1 or later
- Around 400k of Hard Drive space
- 1Mb of RAM (4Mb recommended)
- The Microsoft Help Compiler
-
- HWA has many powerful and useful features:
- HWA/w saves in text format, so you can edit it outside HWA/w if you like
- HWA/w allows you to choose a cross reference or definition by picking a topic
- from a listbox
- HWA/w frees you from having to remember what the name of that bitmap file you
- wanted to insert was.
- HWA/w imports text files, so you don't lose all your previous work.
- HWA/w allows you to choose, through a dialog box, or from the toolbar the font
- and font size you want to use.
- HWA/w can automatically compile and run your help file for you.
- HWA/w can list all the keywords in your file so you can compare and change
- them.
- HWA/w can easily move topics within the help file, thus making it easier for
- you to reorganise your help file.
- HWA/w can automatically assign browse numbers to your topics, thus freeing you
- from the task of renumbering every time you add a topic.
- HWA/w lets you define sets of commonly used keywords which can then be chosen
- from a drop down list.
- HWA/w lets you find and replace text anywhere in the file.
-
- PUBLIC BETA
-
- This is a public beta. Please report any bugs by filling out HORMBUG.TXT and
- sending it to the Support site. Thank you.
-
- If you find a unique bug, you will receive a 10 percent discount on the
- registration of any DSI product.
-
-